WE CREATE
DIGITAL EXPERIENCES
WE CREATE
DIGITAL EXPERIENCES
WE CREATE
DIGITAL EXPERIENCES
WE CREATE
DIGITAL EXPERIENCES
Projects

138 Yorkville
Immersive Sales, Illuminated Model, Online Showroom

Magna
Immersive Sales, Real-Time Explorer, Integrated CRM, Virtual Walkthrough

Forma
Immersive Sales, Real-Time Explorer, Illuminated Model,
Online Showroom

Mari
Immersive Sales, Illuminated Model, Integrated CRM

222 East Broadway
Immersive Sales, Illuminated Model

Forma Preview
Immersive Sales, Real-Time Explorer, Illuminated Model, Online Showroom

The Dawes
Interactive Gallery, Real-Time Explorer

Curio
Interactive Gallery
Serif
Interactive Gallery, Real-Time Explorer

The Well
Interactive Presentation
Projects

138 Yorkville
Immersive Sales, Illuminated Model, Online Showroom

Magna
Immersive Sales, Real-Time Explorer, Integrated CRM, Virtual Walkthrough

Forma
Immersive Sales, Real-Time Explorer, Illuminated Model,
Online Showroom

Mari
Immersive Sales, Illuminated Model, Integrated CRM

222 East Broadway
Immersive Sales, Illuminated Model

Forma Preview
Immersive Sales, Real-Time Explorer, Illuminated Model, Online Showroom

The Dawes
Interactive Gallery, Real-Time Explorer

Curio
Interactive Gallery
About
What we do
Interactive
Virtual Tours
Augmented Reality
Generative Experiences
Web
for
Residential Sales & Leasing
Commercial Leasing
Exhibitions
Culture and Art
Design Review
Retail
Prototypes
Where we try new ideas, fun experiments, and new hardware
blog
Adding Precision Input with Hand-tracking on HoloLens
By
Franco Capella
Using the HoloLens for the first time can be an exciting, yet daunting experience for new users. Learning how to put it on, what the field of view really is, and how to interact with the visuals is a lot to take in.
Once the headset is on, the next big step is teaching new users the concepts of how to interact with virtual objects using Gaze, and Gestures.











